Monday, July 11, 2005

" Wake up Mr. Freeman,


... wake up and smell the ashes. "


Sometime in the late nineties, Valve a game developer, previously unknown, made Half Life. That game single handedly upped the standards for an FPS game, immersing the player in a fast paced and cinematic experience. Along the way it collected every game of the year award possible.

As Gordon Freeman I stepped into Black Mesa, threw the switch, and literally, unleashed hell around the lab. Valve had just gained a fan. Armed with just a crowbar and my MIT degree in theoretical physics, I set out to save the day, gleefully unloading my double barrelled shotgun into the bad guys.

Early this year, Valve came out with the sequel to that masterpiece, and ladies and gentlemen, Half Life 2, hands down is simply the best FPS game I have played to date. Compared to this, this year's other much hyped release Doom 3 doesnt even come close to cutting it.

As Freeman, you don the HEV again, this time to save Earth from an already established alien stronghold called the Combine.

The game starts and you step into City 17.

I exit a bulding, and step on to a raised platform of some sort, and look beyond. What I see knocks me breathless for a moment. The first impression is of vastness, of immmersion into a real world, a vast city that is a virtual rendition of George Orwell's 1984. There are giant screens with a bearded big brother talking all the time. People in somber dull clothes, walk around aimlessly, the sky is a morose gray, a few birds fly across, carboard boxes and old fliers fly across my path. The buildings are old and dilapitated, some serving as makeshift offices for the Combine. The Combine seem to be everywhere. I look into the horizon , and there, eating up all of the sky, far ahead of me, is a massive tower reaching beyond eyesight up and away into the clouds. That is the Combine citadel, which you will crawl, bleed, shoot and kill your way through to, at the ending levels of the game.

A cloud parts and some sunshine leaps onto me, I look up, dazzled for a moment. I am in love. I exhaust some adjectives exclaiming how beautiful all of this is and move on, wordless. This is the first time, in a game, where I actually feel I am in a landscape, a city, a world.

Hefting my crowbar, I move on with a "I am Freeman baby, bring 'em on !"

The other thing in this game is the physics. It bloody rocks. Valve has made use of the Havok physics engine, with the result that almost everything in the game's environment behaves as it should in the real world. Shoot a wall, and the bullet richochets off the wall, leaving behind crumbling dusty holes. Lift a barrel, a box, anything and toss it around and watch it bounce, tip, roll, slide just as it would in the real world. And this physics is not just eye candy, its an important aspect of the game. Without the physics you wont get across any level in the game. Running around a level, with guns blazing, just gets you killed. Painfully at that. Instead, watch how the enemy moves, switch weapons, toss grenades, lift fridges, cars and hurl it at the enemy.

Everything from the background score (of which there is very little, and what is there is good, kicking in only in the more climatic moments ) to the faces of the other characters in the game is just splendidly done, with amazing attention to detail.
You meet Alyx, she is the daughter of former Black Mesa colleague. She helps you along at various points in the game. And she is a babe. Her face and eyes, the flawlessly done lyp-synching all come alive when she turns around to talk to you. I found myself stalling at times, just to gawk some more at her.

I round a corner and come face to face with a Combine, he is as suprised as I am, and I can actually see the hesitancy as he realizes, that is this is the Freeman, and radioes for backup, while simlutaneously lifting his gun to shoot. Not so fast you dont! I ( thankfully ) have my shotgun in hand, whip it up and squeeze a double blow into his face. I watch his head explode and he is flung back, with all of the game's rag doll physics kicking in.

There is silence in the air, broken only by a birds angry chirp as it flies away, disturbed by the gunshot. And I, oh sweet lord, can taste the adrenaline, my pulse thudding at the side of my head. A much repeated 'this game rocks' escapes my mouth, as I reload and move on.

I see Alyx approach, I need to lech ... er .. save the world people, so excuse me.

3 comments:

Arjun said...

Don't push it jake... I'm waiting for this game for long. As soon as I get back from brissie, I'm upgrading memory and rocking HL2! Till then... you'd better watch your drool.

Anonymous said...

Great review jake! I did end up playing Half Life 2 and I'm about 2 hours away from completing it. A really good game, though a bit too long for my liking.

- Contented Bloke

Jake said...

@bloke: thanx.
you found it too short eh ? while i was cribbing that it got over too fast. oh well.
we'll see what valve pulls off next.